Update: The post is updated to make it compatible with Xcode 5 and iOS 7.
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Update #2: You can now refer to this sample chapter of our Beginning iOS 9 Programming with Swift book to learn what you need to start iOS programming.
So far over 600 6000 readers have signed up the free iOS tutorials. First, thanks for those joining our community. Before we begin to talk about iOS programming, let’s go through the tools you need to build your first app.
1. Get a Mac
VLC Media Player. There are a lot of video formats which are out there. In order to watch movies. Unlike the Camera app, NeoReader QR & Barcode Scanner comes with the ability to scan barcodes as well as QR codes. So in addition to scanning a QR code and bringing up a link, you can also use it.
Yes, you need a Mac. It’s the basic requirement for iOS development. To develop an iPhone (or iPad) app, you need to first get a Mac with Intel-based processor running on Mac OS X version 10.8 (or up). Probably you still own a PC, the cheapest option is to purchase the Mac Mini. The retail price of the entry model is US$599 (if you purchase via Amazon, the used model starts at US$490). You can pair it with the monitor of your PC. The basic model of Mac mini comes with 2.3GHz dual-core Intel Core i5 processor and 4GB memory. It should be well enough to run the iOS development tool smoothly. Of course, if you have more budget, get the higher model or iMac with better processing power.
2. Register an Apple Developer Account
![What App Should I Code With In Mac What App Should I Code With In Mac](/uploads/1/3/4/2/134211079/384391107.png)
Xcode simply doesn’t run on an i486 PC, and you can’t save your app’s source code on a 1.44 MB floppy disk anymore. Your Mac probably doesn’t have a CD drive, and you store your Swift code in a cloud-based Git repository somewhere. Make no mistake: owning a MacBook is a luxury. If you choose the Device Lifetime license, you can use the same license code on any Mac or PC. If you choose the Unlimited Devices option, you can activate iMazing on up to 2 computers, Mac or PC. There are two different downloads, but they will both work with the same license.
Don’t mix this up with the paid iOS Developer Program that we’re going to talk about in later section. Everyone can register as an Apple developer for free. By registering the developer account, you’re allowed to download Xcode, access documentation of the iOS SDK and other technical resources such as development videos.
You can go to Apple’s developer website for registration. The registration process is very straightforward. Simply create an Apple ID (if you don’t have) and fill in your personal profile.
3. Install Xcode
To start developing iPhone and iPad apps, Xcode is the only tool you need to download. Xcode is an integrated development environment (IDE) provided by Apple. Xcode provides everything you need to kick start your app development. It already bundles the latest version of iOS SDK (short for Software Development Kit), a built-in source code editor, graphic user interface (UI) editor, debugging tools and many more. Most importantly, Xcode comes with an iPhone (or iPad) simulator so you can test your app even without the physical devices.
To download Xcode, launch Mac App Store on your Mac. If you’re using the latest version of Mac OS, you should be able to open the Mac App Store from the icon in the dock. In case you can’t find it, you may need to upgrade the Mac OS.
In the Mac App Store, simply search “Xcode” and click “Free” button to download it.
Once you complete the installation process, you’ll find the Xcode folder in the Launchpad.
At the time of this writing, the latest version of Xcode is 5.1.1, which adds the support of iOS 7.1. For the upcoming tutorials, they’ll be based on this version. Even you’ve installed Xcode before, I suggest you to upgrade to the latest version if you’re planning to follow our tutorials.
4. Enroll in iOS Developer Program (Optional)
A common question about developing iOS app is whether you need to enroll in the iOS Developer Program. The short answer is “optional”. As mentioned earlier, Xcode already includes a built-in iPhone and iPad simulator. You can develop and test out your app right on your Mac.
![Mac Mac](/uploads/1/3/4/2/134211079/150018147.jpg)
Without joining the iOS Developer Program, however, the simulator is the only mean to run your apps. You can’t deploy and test the app on your device. Needless to say, you’re not permitted to submit your app to App Store. In other words, you can’t sell your app!
The simulator is powerful, however, it doesn’t simulate all features of iPhone. For instance, it doesn’t come with the camera or video capture feature. So if you’re building a camera app, the only way is to test it on a real iOS device. In other words, you have to join the iOS Developer Program!
What App Should I Code With In Macbeth
So should you enroll in the program now? The iOS Developer Program costs US$99 per year. If you’re a new comer and just start exploring iOS development, you can rely on the simulator to test out your app first. You can wait until you have a solid plan to distribute your apps on App Store before enrolling in the program.
That’s all for today. Take some time to register your developer account and install Xcode. Once you’re ready, check out the next post and start to build your first app.
Got a question? Leave me a comment or ask it at our AppCoda Community Forum.
We’re all familiar with the concept of codecs. And we’ve probably all run into a problem or two with a codec in the past – a file that works on one computer doesn’t work on another, or works in one app but not another. In fact, codec issues are one of the main reasons we built EditReady.
This post will cover the basics of where codecs live on the Mac, and how you can go about resolving basic codec issues.
Traditionally, all the codecs on a Mac were stored in one folder,
/Library/QuickTime
. If you’ve got an older Mac OS X install and look in that folder, you’ll probably find all sorts of detritus from codecs of the past – DiVX.component, Perian.component, etc. These components are part of the old “QuickTime 7” framework. If you’re working in Final Cut Pro 7 or another older app, these are the only codecs that matter. This is also the only type of codec that can be developed by third parties.Starting with Mac OS X 10.6 (“Snow Leopard”) Apple introduced a new set of media technologies – AVFoundation, CoreMediaIO, and others. These modern media frameworks don’t use the older components, and instead introduced a separate set of video codecs. You’ll find these in
/Library/Video
and /System/Library/Video
(And often in subfolders from there).What App Should I Code With In Mac Os
Apple hasn’t opened this technology up to third parties, so only Apple can create these types of codecs. Macs come with some codecs preinstalled (like Apple ProRes) but others are only available as part of the Apple “Pro” apps like Final Cut Pro X. The most important of these, in terms of working with video on a Mac, is probably the AVC Intra codec, since AVC Intra is used by many modern cameras (like many XAVC cameras).
We’ve seen a number of issues related to these modern codecs. First off, some users simply end up with corrupt or missing copies. This can be due to a bad update, or an overly aggressive “cleaner” application on your Mac. If you previously had the codecs and suddenly they’re gone, you can reinstall from the Apple Pro Video Formats download.
What App Should I Code With In Mac Catalina
As we prepare for the impending release of Mac OS X 10.11 (“El Capitan”), many users will choose to do a full reinstall instead of just updating. This can lead to confusion because codecs will be missing after the update.
What App Should I Code With In Mac Pro
If you don’t have the codecs at all, an easy way to get them is by installed the Final Cut Pro X trial. Alternatively, you can find instructions online for installing them manually.